This event has ended. Visit the official site or create your own event on Sched.
“For the fifth year A MAZE. is welcoming african and international independent game developers, artists, forward thinkers, vr designers and digital activists in Johannesburg to exchange tools, skills and ideas in the fields of independent games and playful media. This year we like to create positive chaos!" --- Thorsten S. Wiedemann, founder and director of A MAZE.

A MAZE. / Johannesburg is also a public event. Open arcade with the best selection of amazing independent videogames and alternative games with weird controllers. We bring together what belongs together. Games, music and people. 

A MAZE. / Johannesburg is an annual evolving platform for african and international playful media artists. Also a playground for everyone who wants to experience the magic of the Human-Human-Machine interaction.

A MAZE. provides an intensive 3-day program with talks, workshops, panels, hypertalks, screenings, artistic games, VR experiences, playful installations, concerts, av performances and party in the heart of Johannesburg, Braamfontein. 

Since A MAZE. is the first festival of that kind in Africa we have the responsibility to create a platform that grows from inside to secure the longterm goals like a national funding systems, more and effective international collaborations between universities, institutions, cultural agencies, studios and creatives

Thanks due the funding by the City of Johannesburg we’re also able to create one A MAZE. Pop up in Soweto. 

More infomations on www.amaze-johannesburg.co.za

A MAZE. / Johannesburg is part of Fak’ugesi African Digital Innovation Festival, curated and organized by A MAZE.

Back To Schedule
Friday, September 2 • 13:30 - 14:00
Science to Games - game design based on physics: about fun, facts and frustration

Sign up or log in to save this to your schedule, view media, leave feedback and see who's attending!

In the last couple of months I lead the development of three games with scientific backgroud. This talk focuses on two of these games that are based on physics to illustrate/analyze the challage in their game design process: finding the sweet spot between scientific facts and fun gameplay.

avatar for Philipp Schäfer

Philipp Schäfer

CTO, Zeppelin Studio OG
Philipp studied Game Engineering in Vienna and founded Zeppelin Studio right afterwards. Since then he has been developing games and supported Festivals and Organizations like A MAZE.. He is a curious human being that loves shaders and gameplay.

Friday September 2, 2016 13:30 - 14:00 SAST
Founder's Square 41 Juta Street