A short Twine experience that puts players in the mind of someone experiences a Schizophrenic break from reality. The idea is to allow people to better understand these kinds of people - understand what they're going through, rather than be afraid of them. The more understanding we are, the better we can empathise and help.
Visit the cremation site of Pol Pot as a sleepwalker. Interpret the world your character is inhabiting by their gestures and brief glimpses inside their head. | | This game does not have an ending until you decide to leave. Game time is connected to the current real time in Cambodia.
Marie Claire LeBlanc Flanagan
Closer is an interactive game exploring proximity, intimacy, and how we move together. Closer is played cooperatively, it is a game for two people.
Wild Rose Games
Enzo is an approachable, curious and challenging toy that puts players in control of a beam of light as it reflects off the inner walls of an ominous disc. I think the draw of enzo is a combination of initial curiosity ("how does it work? what do I do?") with problem solving ("how can I keep this thing going? what is the formula?") and a mesmerizing visual/aesthetic reward.
Killbox is an online game and interactive installation that critically explores the nature of drone warfare, its complexities and consequences. It is an experience which explores the use of technology to transform and extend political and military power, and the abstraction of killing through virtualisation. | | Killbox involves audiences in a fictionalized interactive experience in virtual environments based on documented drones strikes in... Read More →
Ben Sironko, Denver Coulson and Danny Nanni
Lightning is a spazzy shooter for 2 - 4 players, featuring expressive button mashing and jittery, metallic audiovisual chaos. Players try to hit each other with lightning, carefully tapping and holding buttons to overcome chance and zig zag their way to victory. The game includes a number of levels to inspire tactical play. Frantic gameplay clashes with Neo-Expressionist visuals and a noisy soundscape to create a dazzling experience inspired by... Read More →
PHONICITY is a virtual-reality-audio-documentary, 10 conversations with young Africans, recorded with binaural sound in Johannesburg, May 2016. Listen while following the route from the South African Reserve Bank, across Nelson Mandela Bridge, up Jan Smuts Avenue to the steps of the University of Witwatersrand, or experience the journey on headphones from anywhere in the world. Created by Jenna Bass with the assistance of The Bag Factory... Read More →
Replica is an interactive novel game played through a cellphone and social media. | | You are given a cellphone of an unknown owner. You must look for evidence of terrorism by hacking into the cellphone owner's account, under governmental coercion. Then inspecting the cellphone usage history and social media activity records. Try this puzzling new experience in gaming. | | The insane experience of peeping into someone's private life through... Read More →
REVISIONS is an autobiographical series of vignettes with a metafictional twist.
Delphine Fourneau, Music by Glass Body
Sacramento is a game about capturing fleeting memories before they fade. You’ll wander through an ephemeral and uncanny landscape, flashback of moments I gathered on sketchbooks over the years. Drift aimlessly across time & space, enjoy the quiet while it lasts as life will soon resume its course.
Semblance is a puzzle platformer where you mould the world. In a world made out of soft jelly material, and soft jelly people, one squashy being needs to get things done. | | Mould and deform the world in order to solve puzzles as you move throughout a strange world
Kobus vd walt and Ivo Sissolak
A first person shooter with a resolution of 64x64. *Also features a rocket launcher.
Grow your line to reach the goal in Streamline. The hand-crafted puzzles contain a variety of unique interesting mechanics, and range from easy to fiendishly difficult. These should keep you busy for a while, but if you manage to finish them all, there is also an infinite mode with procedurally-generated puzzles.
TimeStep is a top down, twin-stick shooter where time moves as the player moves. It was inspired by SUPERHOT.
The Wall Games
z7am is an endless runner game for mobile devices that takes inspiration from the traffic jam of Casablanca city in a crazy and funny spirit. You drive car such as a red taxi or a big bus with the goal to reach the highest distance while avoiding other obstacles and city traps. Also, you have to collect coins on the way to buy plenty of crazy cars available in the garage.
Earth Atlantis is an "Open-World" retro-style side-scrolling shooter with an original "Monster-Hunting" gameplay. The game is presented in a very unique and artistic “old sketching” visual style. We want to achieve the look of an “old explorer sketchbook” to express the essence of the 14 century’s ocean exploration when the sea was considered a dangerous place and full of monsters.
Evan Greenwood, Olivié Keck, Jason Sutherland and Filip Orekhov
Wander through a strange and musical park, listen to the sky, hear the falling leaves.
A short networked wandering experience about an astronaut stranded on an alien planet, with only a few minutes left to live.
Wrestling With Emotions is a cute, quirky, wrestling-themed, dating simulator. Take on the role of a lonely young wrestler, create your persona and speed date your way through 8 hunks in your quest for the perfect match.
James Earl Cox III, Julie Buchanan, and Joe Cox
‘You Must be 18 or Older to Enter’ recreates the feeling and situation of being a prepubescent kid looking at porn for the first time. Through interactive fiction elements combined with ASCII styled art, ‘You Must be 18 or Older to Enter’ blurs several genres together to create an anxious experience. It is akin to horror, yet the fear is of being caught by parentals and being embarrassed of looking at the human body. The... Read More →
Andrea Hayes, Benjamin Crooks, Sean Goncalves
A Hands-On Experience is a rag-doll based game where players play as naughty museum-goers who have an urge to touch all the delicate and rare artworks/artifacts as much as possible to earn points to win the game.
Robbie Fraser and Pavel Savchuk
Sky Farm is a management game about constructing farms on a floating island; and then optimizing your design to produce the highest possible farming output! | | It was made in three days for Isolation Jam 2016 at the Kollafoss game residency in Iceland.
Switch Forward is a web-based game that aims to explore the desensitization of violence in users of the internet. It gives control to the user and allows them to put someone through torture, but they can stop whenever they want too. But when/does the user stop?
1979 Revolution: Black Friday is a choice driven, narrative game that brings players into the brooding world of a nation on the verge of collapse. Play as Reza, an aspiring photojournalist, and make life and death decisions as you survive the gritty streets of Iran in the late 1970’s.
Akdogan Ali and Iruo Umusu
Throne of gods is an epic fighting game based on African mythology. created by a pair of Africans, self thought in Game development.
Defeat the Nazi scourge using only a gun, a pile of knives, and your understanding of physics.
Flat Heroes is a minimalistic, super intense action game featuring squares for 1 to 4 players. The design has been focused on creating a simple but delightful control that allows the players to move around the scenario in a super fluid way to beat all the challenging scenarios that its cooperative mode offers. | | The game also features four completely different versus modes for players to compete against each other or against the AI, each... Read More →
A short interactive story based on an interview by Tim Grayburn describing his struggles with male clinical depression. The project is designed as a bite sized experience that forces the player in the shoes of a self victimised, trapped man.
Twine interactive story about life as a woman - the things that one might not realise weigh on the minds of women in normal day to day life.
Shoot to Kill is a 'pixel noir' adventure game exploring the relationship between film and video games with a 16-bit, 16mm take on early Hollywood cinema
Aurion is an epic action RPG set in a wonderful African Fantasy world with a unique, open and dynamic fighting gameplay.
Evan Greenwood and Jason Sutherland
Is a game ever finished? How would you know?
Francois van Niekerk
Shift the tiles around and and match them up. Soko Match is a cross between Sokoban and a Match-3 game. You can match 3 or more tiles in a row or column with the same color or number. Can you get to 15 matches?
The only game which is connect both of TV and Wii U gamepad screen. Player can jump from TV to gamepad, and vice versa.
Discussing in a funny way a problem in my country.. using localized graphics characters
A Normal Lost Phone is a game where you’ve just found someones phone. | | To find out what happened to the owner, you’ll be able to search through the lost phone and all of its applications. | | It can be a treasure hunt or a complete invasion of privacy... depending on your point of view! | | The project is influenced by titles such as Her Story and Gone Home for their narrative puzzle elements, and Life is Strange for its... Read More →
NFB and Minority Media
I Love Potatoes is an adventure game for 7 to 77 year olds that deals with social innovation and sustainable economy issues in a slightly absurd, funny and quirky manner. Available for the Web, tablets and mobiles (IOS and Android), this playful journey will teach the steps of social innovation to people of all ages. Download this game whose narrative is designed to plant new ideas and harvest some change.
Pieter Visser, Dawid Strauss, Deon van Heerden
A 1-4 Player local co-op bralwer that uses the combat mechanics of modern fighting games. Players start with a base set of moves, and purchase more from the Shadow Merchants as the run progresses. Players are rewarded for keeping it stylish, by varying the moves they use, they increases drops and enhances their attacks.
One Life Remains
"La discipline du rectangle" is a game about constraints for one player/performer. The player is seen by a camera and his image is fed back to the screen, surrounded by a rectangle. By moving and resizing this rectangle and forbidding to cross its boundaries, the game forces the player into constrained positions. Moreover, the player’s movements are constrained on a line drawn on the floor, which means he can’t use depth to appear... Read More →
David Condolora and Brooke Condolora
Burly Men at Sea is a folktale about a trio of large, bearded fishermen who step away from the ordinary to seek adventure. Set in early 20th-century Scandinavia, the game's story branches through discovery in a series of encounters with creatures from folklore. You play as storyteller and wayfinder, shaping the narrative around the characters through interaction with their environment. Gameplay also centers around the use of storybook-style... Read More →
is an autobiographical documentary game about T. The game follows her journey to uncover the truth about her parents’ work with Danish Intelligence during the Cold War. What was it that they did? And how could T not have known? Surreal elements, emotional connections, and history come together to form a complex gaming experience.
A multiplayer taxi racing in South Africa.
"Waiting in the Sky" is about reliving a moment of your childhood. Travelling in the backseat of a car, while you imagine you're using constellations to draw whatever you imagine. A small experience to relax and lose yourself for a few minutes.
Antariksha Sanchar is a speculative science fiction adventure based on the vibrant cultures of South India. A point and click adventure, the game follows the life of a young Srinivasa Ramanujan, the renowned early twentieth century mathematician, and pushes the boundaries of cultural reference into the realm of the fantastical.
Francois van Niekerk
Move your heart, make connections with others, and solve some fiendishly difficult puzzles. Pretty much an analogy for life, but with less admin. Will you pull at those heart strings?
Bahiyya Khan and Bracken Hall
Fuck the System is a quirky experimental game with unassuming heroes who save their own lives. The game explores different systems of oppression such as heteronormativity, patriarchy and depression. It's a coming of age story that deals with what it's like to be young and confused but how with enough perseverance (like video games), challenges can be overcome. What's cool about it is the ways it engages with different forms of narrative such... Read More →
Rasheed Abueideh, Wedad Irshad and Sarah Shawah
A game based on actual events tells a story of a little girl lives in a war zone