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“For the fifth year A MAZE. is welcoming african and international independent game developers, artists, forward thinkers, vr designers and digital activists in Johannesburg to exchange tools, skills and ideas in the fields of independent games and playful media. This year we like to create positive chaos!" --- Thorsten S. Wiedemann, founder and director of A MAZE.

A MAZE. / Johannesburg is also a public event. Open arcade with the best selection of amazing independent videogames and alternative games with weird controllers. We bring together what belongs together. Games, music and people. 

A MAZE. / Johannesburg is an annual evolving platform for african and international playful media artists. Also a playground for everyone who wants to experience the magic of the Human-Human-Machine interaction.

A MAZE. provides an intensive 3-day program with talks, workshops, panels, hypertalks, screenings, artistic games, VR experiences, playful installations, concerts, av performances and party in the heart of Johannesburg, Braamfontein. 

Since A MAZE. is the first festival of that kind in Africa we have the responsibility to create a platform that grows from inside to secure the longterm goals like a national funding systems, more and effective international collaborations between universities, institutions, cultural agencies, studios and creatives

Thanks due the funding by the City of Johannesburg we’re also able to create one A MAZE. Pop up in Soweto. 

More infomations on www.amaze-johannesburg.co.za

A MAZE. / Johannesburg is part of Fak’ugesi African Digital Innovation Festival, curated and organized by A MAZE.

www.a-maze.net
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Saturday, August 27
 

16:00

A MAZE. Soweto Pop-up
4-6 PM - Workshops
- Boardgame sangoma, Tsitsi Chimuya on making modern African boardgames
- Electrical Engineer in training, Nhlanhla Nkosi

6PM-1AM
- Exhibition of party games made in Africa, experimental games, and Virtual Reality.
- Music:
- DJ Storno
- DJ Lucky
- SimsGotBeats x Dj SBL
 


Saturday August 27, 2016 16:00 - Sunday August 28, 2016 01:00
Trackside Creative 8364 Twala Street, Orlando West, Soweto, Gauteng
 
Wednesday, August 31
 

10:00

A Rami Ismail warmup talk
Rami Ismail talks about some stuff in a classic Rami style

Speakers

Wednesday August 31, 2016 10:00 - 12:00
Founder's Square 41 Juta Street

19:00

Main Exhibition
Exhibits
avatar for FRAG.MENTED

FRAG.MENTED

Megan Hughes
A short Twine experience that puts players in the mind of someone experiences a Schizophrenic break from reality. The idea is to allow people to better understand these kinds of people - understand what they're going through, rather than be afraid of them. The more understanding we are, the better we can empathise and help.
avatar for Cho-Am

Cho-Am

Aaron Oldenburg
Visit the cremation site of Pol Pot as a sleepwalker. Interpret the world your character is inhabiting by their gestures and brief glimpses inside their head. | | This game does not have an ending until you decide to leave. Game time is connected to the current real time in Cambodia.
avatar for CLOSER

CLOSER

Marie Claire LeBlanc Flanagan
Closer is an interactive game exploring proximity, intimacy, and how we move together. Closer is played cooperatively, it is a game for two people.
avatar for enzo

enzo

Wild Rose Games
Enzo is an approachable, curious and challenging toy that puts players in control of a beam of light as it reflects off the inner walls of an ominous disc. I think the draw of enzo is a combination of initial curiosity ("how does it work? what do I do?") with problem solving ("how can I keep this thing going? what is the formula?") and a mesmerizing visual/aesthetic reward.
avatar for Killbox

Killbox

Biome Collective
Killbox is an online game and interactive installation that critically explores the nature of drone warfare, its complexities and consequences. It is an experience which explores the use of technology to transform and extend political and military power, and the abstraction of killing through virtualisation. | | Killbox involves audiences in a fictionalized interactive experience in virtual environments based on documented drones strikes in... Read More →
avatar for Lightning

Lightning

Ben Sironko, Denver Coulson and Danny Nanni
Lightning is a spazzy shooter for 2 - 4 players, featuring expressive button mashing and jittery, metallic audiovisual chaos. Players try to hit each other with lightning, carefully tapping and holding buttons to overcome chance and zig zag their way to victory. The game includes a number of levels to inspire tactical play. Frantic gameplay clashes with Neo-Expressionist visuals and a noisy soundscape to create a dazzling experience inspired by... Read More →
avatar for Phonicity

Phonicity

Jenna Bass
PHONICITY is a virtual-reality-audio-documentary, 10 conversations with young Africans, recorded with binaural sound in Johannesburg, May 2016. Listen while following the route from the South African Reserve Bank, across Nelson Mandela Bridge, up Jan Smuts Avenue to the steps of the University of Witwatersrand, or experience the journey on headphones from anywhere in the world. Created by Jenna Bass with the assistance of The Bag Factory... Read More →
avatar for Replica

Replica

Somi
Replica is an interactive novel game played through a cellphone and social media. | | You are given a cellphone of an unknown owner. You must look for evidence of terrorism by hacking into the cellphone owner's account, under governmental coercion. Then inspecting the cellphone usage history and social media activity records. Try this puzzling new experience in gaming. | | The insane experience of peeping into someone's private life through... Read More →
avatar for REVISIONS

REVISIONS

Team REVISIONS
REVISIONS is an autobiographical series of vignettes with a metafictional twist.
avatar for Sacramento

Sacramento

Delphine Fourneau, Music by Glass Body
Sacramento is a game about capturing fleeting memories before they fade. You’ll wander through an ephemeral and uncanny landscape, flashback of moments I gathered on sketchbooks over the years. Drift aimlessly across time & space, enjoy the quiet while it lasts as life will soon resume its course.
avatar for Semblance

Semblance

Nyamakop
Semblance is a puzzle platformer where you mould the world. In a world made out of soft jelly material, and soft jelly people, one squashy being needs to get things done. | | Mould and deform the world in order to solve puzzles as you move throughout a strange world
avatar for SHTR

SHTR

Kobus vd walt and Ivo Sissolak
A first person shooter with a resolution of 64x64. *Also features a rocket launcher.
avatar for Streamline

Streamline

Clockwork Acorn
Grow your line to reach the goal in Streamline. The hand-crafted puzzles contain a variety of unique interesting mechanics, and range from easy to fiendishly difficult. These should keep you busy for a while, but if you manage to finish them all, there is also an infinite mode with procedurally-generated puzzles.
avatar for TimeStep

TimeStep

Kevin Macfarlane
TimeStep is a top down, twin-stick shooter where time moves as the player moves. It was inspired by SUPERHOT.
avatar for z7am

z7am

The Wall Games
z7am is an endless runner game for mobile devices that takes inspiration from the traffic jam of Casablanca city in a crazy and funny spirit. You drive car such as a red taxi or a big bus with the goal to reach the highest distance while avoiding other obstacles and city traps. Also, you have to collect coins on the way to buy plenty of crazy cars available in the garage.
avatar for Earth Atlantis

Earth Atlantis

Pixel Perfex
Earth Atlantis is an "Open-World" retro-style side-scrolling shooter with an original "Monster-Hunting" gameplay. The game is presented in a very unique and artistic “old sketching” visual style. We want to achieve the look of an “old explorer sketchbook” to express the essence of the 14 century’s ocean exploration when the sea was considered a dangerous place and full of monsters.
avatar for Long Distance Caller

Long Distance Caller

Evan Greenwood, Olivié Keck, Jason Sutherland and Filip Orekhov
Wander through a strange and musical park, listen to the sky, hear the falling leaves.
avatar for Orchids to Dusk

Orchids to Dusk

Pol Clarissou
A short networked wandering experience about an astronaut stranded on an alien planet, with only a few minutes left to live.
avatar for Wrestling With Emotions: Ultimate Edition

Wrestling With Emotions: Ultimate Edition

Team Lazerbeam
Wrestling With Emotions is a cute, quirky, wrestling-themed, dating simulator. Take on the role of a lonely young wrestler, create your persona and speed date your way through 8 hunks in your quest for the perfect match.
avatar for You Must Be 18 or Older to Enter

You Must Be 18 or Older to Enter

James Earl Cox III, Julie Buchanan, and Joe Cox
‘You Must be 18 or Older to Enter’ recreates the feeling and situation of being a prepubescent kid looking at porn for the first time. Through interactive fiction elements combined with ASCII styled art, ‘You Must be 18 or Older to Enter’ blurs several genres together to create an anxious experience. It is akin to horror, yet the fear is of being caught by parentals and being embarrassed of looking at the human body. The... Read More →
avatar for A Hands-on Experience

A Hands-on Experience

Andrea Hayes, Benjamin Crooks, Sean Goncalves
A Hands-On Experience is a rag-doll based game where players play as naughty museum-goers who have an urge to touch all the delicate and rare artworks/artifacts as much as possible to earn points to win the game.
avatar for Sky Farm

Sky Farm

Robbie Fraser and Pavel Savchuk
Sky Farm is a management game about constructing farms on a floating island; and then optimizing your design to produce the highest possible farming output! | | It was made in three days for Isolation Jam 2016 at the Kollafoss game residency in Iceland.
avatar for Switch Forward

Switch Forward

Andrea Hayes
Switch Forward is a web-based game that aims to explore the desensitization of violence in users of the internet. It gives control to the user and allows them to put someone through torture, but they can stop whenever they want too. But when/does the user stop?
avatar for 1979 Revolution: Black Friday

1979 Revolution: Black Friday

iNK Stories
1979 Revolution: Black Friday is a choice driven, narrative game that brings players into the brooding world of a nation on the verge of collapse. Play as Reza, an aspiring photojournalist, and make life and death decisions as you survive the gritty streets of Iran in the late 1970’s.
avatar for Throne of Gods

Throne of Gods

Akdogan Ali and Iruo Umusu
Throne of gods  is an epic fighting game based on African mythology. created by a pair of  Africans, self thought in Game development.
avatar for Super Wolfenstein HD

Super Wolfenstein HD

Free Lives
Defeat the Nazi scourge using only a gun, a pile of knives, and your understanding of physics.
avatar for Flat Heroes

Flat Heroes

Parallel Circles
Flat Heroes is a minimalistic, super intense action game featuring squares for 1 to 4 players. The design has been focused on creating a simple but delightful control that allows the players to move around the scenario in a super fluid way to beat all the challenging scenarios that its cooperative mode offers. | | The game also features four completely different versus modes for players to compete against each other or against the AI, each... Read More →
avatar for An Interview

An Interview

Manos Agianniotakis
A short interactive story based on an interview by Tim Grayburn describing his struggles with male clinical depression. The project is designed as a bite sized experience that forces the player in the shoes of a self victimised, trapped man.
avatar for You try not to think about it

You try not to think about it

Megan Hughes
Twine interactive story about life as a woman - the things that one might not realise weigh on the minds of women in normal day to day life.
avatar for Shoot to Kill

Shoot to Kill

Peardrum
Shoot to Kill is a 'pixel noir' adventure game exploring the relationship between film and video games with a 16-bit, 16mm take on early Hollywood cinema
avatar for Aurion: Legacy of the Kori-Odan

Aurion: Legacy of the Kori-Odan

Kiro'o Games
Aurion is an epic action RPG set in a wonderful African Fantasy world with a unique, open and dynamic fighting gameplay. 
avatar for The Lighthouse

The Lighthouse

Evan Greenwood and Jason Sutherland
Is a game ever finished? How would you know?
avatar for Soko Match

Soko Match

Francois van Niekerk
Shift the tiles around and and match them up. Soko Match is a cross between Sokoban and a Match-3 game. You can match 3 or more tiles in a row or column with the same color or number. Can you get to 15 matches?
avatar for 6180 The Moon

6180 The Moon

Turtle Cream
The only game which is connect both of TV and Wii U gamepad screen. Player can jump from TV to gamepad, and vice versa.
avatar for Everyone wants the Neesh

Everyone wants the Neesh

BNOO Games
Discussing in a funny way a problem in my country.. using localized graphics characters
avatar for A normal last phone

A normal last phone

Accidental Queens
A Normal Lost Phone is a game where you’ve just found someones phone. | | To find out what happened to the owner, you’ll be able to search through the lost phone and all of its applications. | | It can be a treasure hunt or a complete invasion of privacy... depending on your point of view! | | The project is influenced by titles such as Her Story and Gone Home for their narrative puzzle elements, and Life is Strange for its... Read More →
avatar for I Love Potatoes

I Love Potatoes

NFB and Minority Media
I Love Potatoes is an adventure game for 7 to 77 year olds that deals with social innovation and sustainable economy issues in a slightly absurd, funny and quirky manner. Available for the Web, tablets and mobiles (IOS and Android), this playful journey will teach the steps of social innovation to people of all ages. Download this game whose narrative is designed to plant new ideas and harvest some change.
avatar for Shattered Realms

Shattered Realms

Pieter Visser, Dawid Strauss, Deon van Heerden
A 1-4 Player local co-op bralwer that uses the combat mechanics of modern fighting games. Players start with a base set of moves, and purchase more from the Shadow Merchants as the run progresses. Players are rewarded for keeping it stylish, by varying the moves they use, they increases drops and enhances their attacks.
avatar for La discipline du rectangle

La discipline du rectangle

One Life Remains
"La discipline du rectangle" is a game about constraints for one player/performer. The player is seen by a camera and his image is fed back to the screen, surrounded by a rectangle. By moving and resizing this rectangle and forbidding to cross its boundaries, the game forces the player into constrained positions. Moreover, the player’s movements are constrained on a line drawn on the floor, which means he can’t use depth to appear... Read More →
avatar for Burly Men at Sea

Burly Men at Sea

David Condolora and Brooke Condolora
Burly Men at Sea is a folktale about a trio of large, bearded fishermen who step away from the ordinary to seek adventure. Set in early 20th-century Scandinavia, the game's story branches through discovery in a series of encounters with creatures from folklore. You play as storyteller and wayfinder, shaping the narrative around the characters through interaction with their environment. Gameplay also centers around the use of storybook-style... Read More →
avatar for Cosmic Top Secret

Cosmic Top Secret

is an autobiographical documentary game about T. The game follows her journey to uncover the truth about her parents’ work with Danish Intelligence during the Cold War. What was it that they did? And how could T not have known? Surreal elements, emotional connections, and history come together to form a complex gaming experience.
avatar for Skadonk Showdown

Skadonk Showdown

Duncan Bell
A multiplayer taxi racing in South Africa.
avatar for Waiting in the Sky

Waiting in the Sky

AlPixel Games
"Waiting in the Sky" is about reliving a moment of your childhood. Travelling in the backseat of a car, while you imagine you're using constellations to draw whatever you imagine. A small experience to relax and lose yourself for a few minutes.
avatar for Antariksha Sanchar :: Transmissions in Space

Antariksha Sanchar :: Transmissions in Space

Quicksand GamesLab
Antariksha Sanchar is a speculative science fiction adventure based on the vibrant cultures of South India. A point and click adventure, the game follows the life of a young Srinivasa Ramanujan, the renowned early twentieth century mathematician, and pushes the boundaries of cultural reference into the realm of the fantastical.
avatar for Heart Strings

Heart Strings

Francois van Niekerk
Move your heart, make connections with others, and solve some fiendishly difficult puzzles. Pretty much an analogy for life, but with less admin. Will you pull at those heart strings?
avatar for Fuck the System

Fuck the System

Bahiyya Khan and Bracken Hall
Fuck the System is a quirky experimental game with unassuming heroes who save their own lives. The game explores different systems of oppression such as heteronormativity, patriarchy and depression. It's a coming of age story that deals with what it's like to be young and confused but how with enough perseverance (like video games), challenges can be overcome. What's cool about it is the ways it engages with different forms of narrative such... Read More →
avatar for Liyla and the shadows of war

Liyla and the shadows of war

Rasheed Abueideh, Wedad Irshad and Sarah Shawah
A game based on actual events tells a story of a little girl lives in a war zone

Wednesday August 31, 2016 19:00 - Thursday September 1, 2016 02:00
Founder's Square 41 Juta Street

19:15

19:30

Keynote by Lauren Beukes: Story is Everything
Lauren Beukes talks about why storytelling matters, putting a twist on the familiar and why research is the best adventure. 

Speakers
avatar for Lauren Beukes

Lauren Beukes

Lauren Beukes writes twisty novels, comics, screenplays, kids cartoons and tweets. Her books have been translated into 26 languages, optioned for film and TV and have won major international awards, including the Arthur C Clarke award and the University of Johannesburg Prize. Her books include: Zoo City, Moxyland, The Shining Girls and Broken Monsters, the original horror comic Survivors’ Club with Dale Halvorsen and Ryan... Read More →


Wednesday August 31, 2016 19:30 - 20:00
Founder's Square 41 Juta Street
 
Thursday, September 1
 

10:00

Burn the keyboard
Limited Capacity seats available

Most digital experiences are confined to keyboard, mouse and gamepad, or with complicated and expensive electronics. In this workshop, you will find out how remarkably easy it is to build something physical, that can interact with games and all other interactive jazz. With inexpensive raw materials like arcade buttons, joysticks, duct tape and cardboard, together we will create three custom controller installations that will be exhibited for the rest of the festival. After an introduction and a short talk about existing projects, you’ll get to designing and building something unique, and the workshop hosts will be there to help you out when things get too technical. Let’s build a racecar, a joystick-cowboy-hat, maybe just the world’s largest panic button,… or whatever you come up with.

Speakers
avatar for Jonatan Van Hove

Jonatan Van Hove

Emperor King, Glitchnap
Joon is a game designer and grassroots arcade builder living in Iceland. With Glitchnap, he is working on mobile multiplayer games, and custom installations. He sees beauty in broken things, and that searching for that is a meaningful goal.


Thursday September 1, 2016 10:00 - 12:00
The Digital Innovation Zone (DIZ), 3rd Floor Balcony 111 Smit Street

10:00

Effective Empathy and Game Creation
Limited Capacity seats available

Damn the stereotypes: game nerds can be most socially brilliant people around! (E)ffective Empathy explores our innate aptitude for understanding people, taking game makers on a journey through their day-to-day design decisions, the highs/lows of teamwork, and ways of overcoming self-doubt to engage positively with a like-minded community.

Backed by research, and hosted by a chronically-anxious, semi-well-known game designer who Totally Messes Up All The Time, this workshop is a foothold for any creative who wants to escape from feeling walled-off and awkward. Learn to connect even more deeply with your player base, and make an impression at those awesome AMAZE parties!

Speakers
avatar for Rodain Joubert

Rodain Joubert

Caught up trying to make valuable games, say valuable words and do valuable things. Also still trying to define “valuable”.


Thursday September 1, 2016 10:00 - 12:00
The Digital Innovation Zone (DIZ), 2nd Floor 111 Smit Street

12:00

Session Break
Take a break from the talks/workshops and get some lunch, hang out, give free high fives.

Thursday September 1, 2016 12:00 - 13:00
TBA

13:00

Putting our experiences in the Table
Limited Capacity seats available

The workshop aims create small table top games that will communicate authentic experiences to people. The workshop challenged participants to really look at their experiences and replicate what the fundamental qualities of those experiences are and finally put it into a game.  

Speakers
avatar for Tsitsi Chiumya

Tsitsi Chiumya

Tsitsi Chiumya a Limpopo born game designer who worked on a South African board game After Robot which is a game about the Taxi industry in South Africa. I graduated with a game design degree from University of Witwatersrand in 2015. I like to make games that educate people about certain aspect of South African experience/culture however I try and present them in a manner that is relatable to a mass audience.  | | In the... Read More →


Thursday September 1, 2016 13:00 - 15:00
The Digital Innovation Zone (DIZ), 3rd Floor Balcony 111 Smit Street

13:00

Puzzle Design Primer
Limited Capacity seats available

This workshop will start with a talk about puzzle design, followed by a practical puzzle game jam session. The focus of the talk will be on how to come up with puzzle mechanics, make your games accessible, get the right level of difficulty, and some general tips for level design in puzzle games. Some games will be partially analysed to see how they accomplish these goals. Then there will be a quick introduction to PuzzleScript, with a guided walkthrough for a simple game. This will be followed by an open jam session, where everyone can work and collaborate on their own PuzzleScript games.

Requirements
  • Laptops recommended (PuzzleScript uses a web editor). People without laptops are welcome to group up.
  • No prior experience with puzzle design or PuzzleScript required.

Speakers
avatar for Francois Van Niekerk

Francois Van Niekerk

Clockwork Acorn
Francois helped found Clockwork Acorn in early 2014, which aims to be a sustainable business making games and other interactive software. He has recently been spending some time trying to carve out a small niche by making puzzle games that are accessible, challenging and (hopefully) rewarding.


Thursday September 1, 2016 13:00 - 15:00
The Digital Innovation Zone (DIZ), 2nd Floor 111 Smit Street

13:00

This is how I VJ (+ generative art micro-jam show-and-tell)
Limited Capacity seats available

This "workshop" is really a talk and a genreative art micro-jam mixed into one session:

The talk is basically about my short time as a VJ. For 3 or so weeks I went around conferences in the EU, VJing with an interactive demo that somewhat resembles "art", played next to the heros I didn't know I had, and generally reveled in the fact so many of us live with everyday when creating: "I have no idea what I am doing". I generally stumbled uphill, feeling blind and disoriented, but managed to make something cool in the end. I'll also show the cool thing I made, of course.

The talking bit will be like 30 mins, we can all also chat about not knowing what we are doing and reassure each other that no one really minds. And after that there is a bunch of time where we can mess around with generative art programs! Please bring any generative art experiments you've made! No matter how small! (not required to bring anything if you don't have :) ) We'll share our info and knowledge and colours and shapes <3

Speakers
avatar for raxter

raxter

I have no idea what I am doing, I try implement shit that is cool
raxter is a freelance indie game developer originally from Cape Town who now is based in Berlin. Whilst they have developed some skills, in general they have no idea what they’re doing. Otherwise loves generative art, obsessed with colours, somehow found themselves making trippy VR experiences.


Thursday September 1, 2016 13:00 - 15:00
The Digital Innovation Zone (DIZ), 3rd Floor 111 Smit Street

15:00

Session Break
Thursday September 1, 2016 15:00 - 16:00
TBA

16:00

200 Games in 20 Minutes
Limited Capacity full

Vlambeer's Jan Willem Nijman & indie marketing hero Kitty Calis will try to explain and demonstrate the fine, nearly useless art of making games in under 15 minutes. Embrace your restrictions, regret your decisions, and get ready to slap some new games on your portfolio! All of this is done without computers or software, using whatever physical goods are at hand: from straws to rubber bands and towels, anything can be a game!

Speakers
avatar for Kitty Calis

Kitty Calis

Freelance Marketing & PR, Kitty Calis
Freelance Marketing & PR, working on Action Henk. Producer at Guerrilla. Ran BROEIKAS. Made HOKY, DISC ROOM & Adventure Minute. 
avatar for Jan Willem Nijman

Jan Willem Nijman

50%, Vlambeer
Game designer & 50% of Vlambeer. Made Super Crate Box, Ridiculous Fishing, Nuclear Throne, many more.


Thursday September 1, 2016 16:00 - 18:00
The Digital Innovation Zone (DIZ), 3rd Floor Balcony 111 Smit Street

16:00

Creating Emotions with Text
Limited Capacity seats available

A creative writing workshop to inspire and push you to try new writing styles.

Requirements
Bring something to write with and write on (pen and paper or laptops). Hopefully we'll get to use Twine so bring laptops with Twine installed :)

Twine

Speakers
avatar for Megan Hughes

Megan Hughes

Brand Manager, RetroEpic Software
Megan is the brand manager for RetroEpic Software, a Cape Town based game development studio. She has a postgraduate degree in psychology and tends to make board games that prod at the interesting aspects of human social behaviour. She also writes weird twine experiences.


Thursday September 1, 2016 16:00 - 18:00
The Digital Innovation Zone (DIZ), 2nd Floor 111 Smit Street

16:00

LSDJ Basics with Kenobit - How to make music with a Game Boy‏
Limited Capacity seats available

A workshop to learn how to make music with a Nintendo Game Boy (or with a Game Boy emulator). The lesson will cover the basic capabilities of the console, the basics of the LSDJ tracker and all that's necessary to start exploring the world of 8 bit music on real hardware.

You'll need:-
1 laptop with a Game Boy emulator (Visualboy Advance is free and is available for PC/Linux/Mac)
- 1 LSDJ rom (purchasable here: http://www.littlesounddj.com/lsd/). The rom is donationware. The demo version lacks some of the features explained in the workshop- headphones

The workshop is geared towards beginners and it does not require a deep knowledge of music theory.

Speakers

Thursday September 1, 2016 16:00 - 18:00
The Digital Innovation Zone (DIZ), 3rd Floor 111 Smit Street

18:00

A MAZE. / Johannesburg Presents Glitch Face and Super Friendship Arcade
A MAZE. brings together the arch nemises/ best friends of punk game parties from Joburg (Glitch Face) and Cape Town (Super Friendship Arcade)! Get ready for an evening of mashing together the best that all three game lovers have to offer!

* Drink, play and make merry with the most radical alternative game party planners from both sides of South Africa!
* Get your hands on our custom-built game controllers!
* Blow your mind with a selection of stellar VR experiencies!
* High-five, hug and kill your friends across our special selection of local multiplayer games! 

R50 gets you in. High fives free all night.

Entry is free for atendees of A MAZE. / Johannesburg 2016 - 5th International Games and Playful Media Festival!


Thursday September 1, 2016 18:00 - 23:00
Neighbourgoods Market top floor 73 Juta St

18:00

Main Exhibition
Exhibits
avatar for FRAG.MENTED

FRAG.MENTED

Megan Hughes
A short Twine experience that puts players in the mind of someone experiences a Schizophrenic break from reality. The idea is to allow people to better understand these kinds of people - understand what they're going through, rather than be afraid of them. The more understanding we are, the better we can empathise and help.
avatar for Cho-Am

Cho-Am

Aaron Oldenburg
Visit the cremation site of Pol Pot as a sleepwalker. Interpret the world your character is inhabiting by their gestures and brief glimpses inside their head. | | This game does not have an ending until you decide to leave. Game time is connected to the current real time in Cambodia.
avatar for CLOSER

CLOSER

Marie Claire LeBlanc Flanagan
Closer is an interactive game exploring proximity, intimacy, and how we move together. Closer is played cooperatively, it is a game for two people.
avatar for enzo

enzo

Wild Rose Games
Enzo is an approachable, curious and challenging toy that puts players in control of a beam of light as it reflects off the inner walls of an ominous disc. I think the draw of enzo is a combination of initial curiosity ("how does it work? what do I do?") with problem solving ("how can I keep this thing going? what is the formula?") and a mesmerizing visual/aesthetic reward.
avatar for Killbox

Killbox

Biome Collective
Killbox is an online game and interactive installation that critically explores the nature of drone warfare, its complexities and consequences. It is an experience which explores the use of technology to transform and extend political and military power, and the abstraction of killing through virtualisation. | | Killbox involves audiences in a fictionalized interactive experience in virtual environments based on documented drones strikes in... Read More →
avatar for Lightning

Lightning

Ben Sironko, Denver Coulson and Danny Nanni
Lightning is a spazzy shooter for 2 - 4 players, featuring expressive button mashing and jittery, metallic audiovisual chaos. Players try to hit each other with lightning, carefully tapping and holding buttons to overcome chance and zig zag their way to victory. The game includes a number of levels to inspire tactical play. Frantic gameplay clashes with Neo-Expressionist visuals and a noisy soundscape to create a dazzling experience inspired by... Read More →
avatar for Phonicity

Phonicity

Jenna Bass
PHONICITY is a virtual-reality-audio-documentary, 10 conversations with young Africans, recorded with binaural sound in Johannesburg, May 2016. Listen while following the route from the South African Reserve Bank, across Nelson Mandela Bridge, up Jan Smuts Avenue to the steps of the University of Witwatersrand, or experience the journey on headphones from anywhere in the world. Created by Jenna Bass with the assistance of The Bag Factory... Read More →
avatar for Replica

Replica

Somi
Replica is an interactive novel game played through a cellphone and social media. | | You are given a cellphone of an unknown owner. You must look for evidence of terrorism by hacking into the cellphone owner's account, under governmental coercion. Then inspecting the cellphone usage history and social media activity records. Try this puzzling new experience in gaming. | | The insane experience of peeping into someone's private life through... Read More →
avatar for REVISIONS

REVISIONS

Team REVISIONS
REVISIONS is an autobiographical series of vignettes with a metafictional twist.
avatar for Sacramento

Sacramento

Delphine Fourneau, Music by Glass Body
Sacramento is a game about capturing fleeting memories before they fade. You’ll wander through an ephemeral and uncanny landscape, flashback of moments I gathered on sketchbooks over the years. Drift aimlessly across time & space, enjoy the quiet while it lasts as life will soon resume its course.
avatar for Semblance

Semblance

Nyamakop
Semblance is a puzzle platformer where you mould the world. In a world made out of soft jelly material, and soft jelly people, one squashy being needs to get things done. | | Mould and deform the world in order to solve puzzles as you move throughout a strange world
avatar for SHTR

SHTR

Kobus vd walt and Ivo Sissolak
A first person shooter with a resolution of 64x64. *Also features a rocket launcher.
avatar for Streamline

Streamline

Clockwork Acorn
Grow your line to reach the goal in Streamline. The hand-crafted puzzles contain a variety of unique interesting mechanics, and range from easy to fiendishly difficult. These should keep you busy for a while, but if you manage to finish them all, there is also an infinite mode with procedurally-generated puzzles.
avatar for TimeStep

TimeStep

Kevin Macfarlane
TimeStep is a top down, twin-stick shooter where time moves as the player moves. It was inspired by SUPERHOT.
avatar for z7am

z7am

The Wall Games
z7am is an endless runner game for mobile devices that takes inspiration from the traffic jam of Casablanca city in a crazy and funny spirit. You drive car such as a red taxi or a big bus with the goal to reach the highest distance while avoiding other obstacles and city traps. Also, you have to collect coins on the way to buy plenty of crazy cars available in the garage.
avatar for Earth Atlantis

Earth Atlantis

Pixel Perfex
Earth Atlantis is an "Open-World" retro-style side-scrolling shooter with an original "Monster-Hunting" gameplay. The game is presented in a very unique and artistic “old sketching” visual style. We want to achieve the look of an “old explorer sketchbook” to express the essence of the 14 century’s ocean exploration when the sea was considered a dangerous place and full of monsters.
avatar for Long Distance Caller

Long Distance Caller

Evan Greenwood, Olivié Keck, Jason Sutherland and Filip Orekhov
Wander through a strange and musical park, listen to the sky, hear the falling leaves.
avatar for Orchids to Dusk

Orchids to Dusk

Pol Clarissou
A short networked wandering experience about an astronaut stranded on an alien planet, with only a few minutes left to live.
avatar for Wrestling With Emotions: Ultimate Edition

Wrestling With Emotions: Ultimate Edition

Team Lazerbeam
Wrestling With Emotions is a cute, quirky, wrestling-themed, dating simulator. Take on the role of a lonely young wrestler, create your persona and speed date your way through 8 hunks in your quest for the perfect match.
avatar for You Must Be 18 or Older to Enter

You Must Be 18 or Older to Enter

James Earl Cox III, Julie Buchanan, and Joe Cox
‘You Must be 18 or Older to Enter’ recreates the feeling and situation of being a prepubescent kid looking at porn for the first time. Through interactive fiction elements combined with ASCII styled art, ‘You Must be 18 or Older to Enter’ blurs several genres together to create an anxious experience. It is akin to horror, yet the fear is of being caught by parentals and being embarrassed of looking at the human body. The... Read More →
avatar for A Hands-on Experience

A Hands-on Experience

Andrea Hayes, Benjamin Crooks, Sean Goncalves
A Hands-On Experience is a rag-doll based game where players play as naughty museum-goers who have an urge to touch all the delicate and rare artworks/artifacts as much as possible to earn points to win the game.
avatar for Sky Farm

Sky Farm

Robbie Fraser and Pavel Savchuk
Sky Farm is a management game about constructing farms on a floating island; and then optimizing your design to produce the highest possible farming output! | | It was made in three days for Isolation Jam 2016 at the Kollafoss game residency in Iceland.
avatar for Switch Forward

Switch Forward

Andrea Hayes
Switch Forward is a web-based game that aims to explore the desensitization of violence in users of the internet. It gives control to the user and allows them to put someone through torture, but they can stop whenever they want too. But when/does the user stop?
avatar for 1979 Revolution: Black Friday

1979 Revolution: Black Friday

iNK Stories
1979 Revolution: Black Friday is a choice driven, narrative game that brings players into the brooding world of a nation on the verge of collapse. Play as Reza, an aspiring photojournalist, and make life and death decisions as you survive the gritty streets of Iran in the late 1970’s.
avatar for Throne of Gods

Throne of Gods

Akdogan Ali and Iruo Umusu
Throne of gods  is an epic fighting game based on African mythology. created by a pair of  Africans, self thought in Game development.
avatar for Super Wolfenstein HD

Super Wolfenstein HD

Free Lives
Defeat the Nazi scourge using only a gun, a pile of knives, and your understanding of physics.
avatar for Flat Heroes

Flat Heroes

Parallel Circles
Flat Heroes is a minimalistic, super intense action game featuring squares for 1 to 4 players. The design has been focused on creating a simple but delightful control that allows the players to move around the scenario in a super fluid way to beat all the challenging scenarios that its cooperative mode offers. | | The game also features four completely different versus modes for players to compete against each other or against the AI, each... Read More →
avatar for An Interview

An Interview

Manos Agianniotakis
A short interactive story based on an interview by Tim Grayburn describing his struggles with male clinical depression. The project is designed as a bite sized experience that forces the player in the shoes of a self victimised, trapped man.
avatar for You try not to think about it

You try not to think about it

Megan Hughes
Twine interactive story about life as a woman - the things that one might not realise weigh on the minds of women in normal day to day life.
avatar for Shoot to Kill

Shoot to Kill

Peardrum
Shoot to Kill is a 'pixel noir' adventure game exploring the relationship between film and video games with a 16-bit, 16mm take on early Hollywood cinema
avatar for Aurion: Legacy of the Kori-Odan

Aurion: Legacy of the Kori-Odan

Kiro'o Games
Aurion is an epic action RPG set in a wonderful African Fantasy world with a unique, open and dynamic fighting gameplay. 
avatar for The Lighthouse

The Lighthouse

Evan Greenwood and Jason Sutherland
Is a game ever finished? How would you know?
avatar for Soko Match

Soko Match

Francois van Niekerk
Shift the tiles around and and match them up. Soko Match is a cross between Sokoban and a Match-3 game. You can match 3 or more tiles in a row or column with the same color or number. Can you get to 15 matches?
avatar for 6180 The Moon

6180 The Moon

Turtle Cream
The only game which is connect both of TV and Wii U gamepad screen. Player can jump from TV to gamepad, and vice versa.
avatar for Everyone wants the Neesh

Everyone wants the Neesh

BNOO Games
Discussing in a funny way a problem in my country.. using localized graphics characters
avatar for A normal last phone

A normal last phone

Accidental Queens
A Normal Lost Phone is a game where you’ve just found someones phone. | | To find out what happened to the owner, you’ll be able to search through the lost phone and all of its applications. | | It can be a treasure hunt or a complete invasion of privacy... depending on your point of view! | | The project is influenced by titles such as Her Story and Gone Home for their narrative puzzle elements, and Life is Strange for its... Read More →
avatar for I Love Potatoes

I Love Potatoes

NFB and Minority Media
I Love Potatoes is an adventure game for 7 to 77 year olds that deals with social innovation and sustainable economy issues in a slightly absurd, funny and quirky manner. Available for the Web, tablets and mobiles (IOS and Android), this playful journey will teach the steps of social innovation to people of all ages. Download this game whose narrative is designed to plant new ideas and harvest some change.
avatar for Shattered Realms

Shattered Realms

Pieter Visser, Dawid Strauss, Deon van Heerden
A 1-4 Player local co-op bralwer that uses the combat mechanics of modern fighting games. Players start with a base set of moves, and purchase more from the Shadow Merchants as the run progresses. Players are rewarded for keeping it stylish, by varying the moves they use, they increases drops and enhances their attacks.
avatar for La discipline du rectangle

La discipline du rectangle

One Life Remains
"La discipline du rectangle" is a game about constraints for one player/performer. The player is seen by a camera and his image is fed back to the screen, surrounded by a rectangle. By moving and resizing this rectangle and forbidding to cross its boundaries, the game forces the player into constrained positions. Moreover, the player’s movements are constrained on a line drawn on the floor, which means he can’t use depth to appear... Read More →
avatar for Burly Men at Sea

Burly Men at Sea

David Condolora and Brooke Condolora
Burly Men at Sea is a folktale about a trio of large, bearded fishermen who step away from the ordinary to seek adventure. Set in early 20th-century Scandinavia, the game's story branches through discovery in a series of encounters with creatures from folklore. You play as storyteller and wayfinder, shaping the narrative around the characters through interaction with their environment. Gameplay also centers around the use of storybook-style... Read More →
avatar for Cosmic Top Secret

Cosmic Top Secret

is an autobiographical documentary game about T. The game follows her journey to uncover the truth about her parents’ work with Danish Intelligence during the Cold War. What was it that they did? And how could T not have known? Surreal elements, emotional connections, and history come together to form a complex gaming experience.
avatar for Skadonk Showdown

Skadonk Showdown

Duncan Bell
A multiplayer taxi racing in South Africa.
avatar for Waiting in the Sky

Waiting in the Sky

AlPixel Games
"Waiting in the Sky" is about reliving a moment of your childhood. Travelling in the backseat of a car, while you imagine you're using constellations to draw whatever you imagine. A small experience to relax and lose yourself for a few minutes.
avatar for Antariksha Sanchar :: Transmissions in Space

Antariksha Sanchar :: Transmissions in Space

Quicksand GamesLab
Antariksha Sanchar is a speculative science fiction adventure based on the vibrant cultures of South India. A point and click adventure, the game follows the life of a young Srinivasa Ramanujan, the renowned early twentieth century mathematician, and pushes the boundaries of cultural reference into the realm of the fantastical.
avatar for Heart Strings

Heart Strings

Francois van Niekerk
Move your heart, make connections with others, and solve some fiendishly difficult puzzles. Pretty much an analogy for life, but with less admin. Will you pull at those heart strings?
avatar for Fuck the System

Fuck the System

Bahiyya Khan and Bracken Hall
Fuck the System is a quirky experimental game with unassuming heroes who save their own lives. The game explores different systems of oppression such as heteronormativity, patriarchy and depression. It's a coming of age story that deals with what it's like to be young and confused but how with enough perseverance (like video games), challenges can be overcome. What's cool about it is the ways it engages with different forms of narrative such... Read More →
avatar for Liyla and the shadows of war

Liyla and the shadows of war

Rasheed Abueideh, Wedad Irshad and Sarah Shawah
A game based on actual events tells a story of a little girl lives in a war zone

Thursday September 1, 2016 18:00 - 23:30
Founder's Square 41 Juta Street
 
Friday, September 2
 

10:00

Roundtable on a games library for the Goethe-Institut
The Goethe-Institut library will get a gaming box in 2017! You'll be able to step inside and explore the latest from the world of video games, plus a range of specially designed shows. We are also building up a games library. Join us for a round table discussion about this exciting new project

Friday September 2, 2016 10:00 - 12:00
Founder's Square 41 Juta Street

12:00

Session Break
Friday September 2, 2016 12:00 - 13:00
TBA

12:00

Main Exhibition
Exhibits
avatar for FRAG.MENTED

FRAG.MENTED

Megan Hughes
A short Twine experience that puts players in the mind of someone experiences a Schizophrenic break from reality. The idea is to allow people to better understand these kinds of people - understand what they're going through, rather than be afraid of them. The more understanding we are, the better we can empathise and help.
avatar for Cho-Am

Cho-Am

Aaron Oldenburg
Visit the cremation site of Pol Pot as a sleepwalker. Interpret the world your character is inhabiting by their gestures and brief glimpses inside their head. | | This game does not have an ending until you decide to leave. Game time is connected to the current real time in Cambodia.
avatar for CLOSER

CLOSER

Marie Claire LeBlanc Flanagan
Closer is an interactive game exploring proximity, intimacy, and how we move together. Closer is played cooperatively, it is a game for two people.
avatar for enzo

enzo

Wild Rose Games
Enzo is an approachable, curious and challenging toy that puts players in control of a beam of light as it reflects off the inner walls of an ominous disc. I think the draw of enzo is a combination of initial curiosity ("how does it work? what do I do?") with problem solving ("how can I keep this thing going? what is the formula?") and a mesmerizing visual/aesthetic reward.
avatar for Killbox

Killbox

Biome Collective
Killbox is an online game and interactive installation that critically explores the nature of drone warfare, its complexities and consequences. It is an experience which explores the use of technology to transform and extend political and military power, and the abstraction of killing through virtualisation. | | Killbox involves audiences in a fictionalized interactive experience in virtual environments based on documented drones strikes in... Read More →
avatar for Lightning

Lightning

Ben Sironko, Denver Coulson and Danny Nanni
Lightning is a spazzy shooter for 2 - 4 players, featuring expressive button mashing and jittery, metallic audiovisual chaos. Players try to hit each other with lightning, carefully tapping and holding buttons to overcome chance and zig zag their way to victory. The game includes a number of levels to inspire tactical play. Frantic gameplay clashes with Neo-Expressionist visuals and a noisy soundscape to create a dazzling experience inspired by... Read More →
avatar for Phonicity

Phonicity

Jenna Bass
PHONICITY is a virtual-reality-audio-documentary, 10 conversations with young Africans, recorded with binaural sound in Johannesburg, May 2016. Listen while following the route from the South African Reserve Bank, across Nelson Mandela Bridge, up Jan Smuts Avenue to the steps of the University of Witwatersrand, or experience the journey on headphones from anywhere in the world. Created by Jenna Bass with the assistance of The Bag Factory... Read More →
avatar for Replica

Replica

Somi
Replica is an interactive novel game played through a cellphone and social media. | | You are given a cellphone of an unknown owner. You must look for evidence of terrorism by hacking into the cellphone owner's account, under governmental coercion. Then inspecting the cellphone usage history and social media activity records. Try this puzzling new experience in gaming. | | The insane experience of peeping into someone's private life through... Read More →
avatar for REVISIONS

REVISIONS

Team REVISIONS
REVISIONS is an autobiographical series of vignettes with a metafictional twist.
avatar for Sacramento

Sacramento

Delphine Fourneau, Music by Glass Body
Sacramento is a game about capturing fleeting memories before they fade. You’ll wander through an ephemeral and uncanny landscape, flashback of moments I gathered on sketchbooks over the years. Drift aimlessly across time & space, enjoy the quiet while it lasts as life will soon resume its course.
avatar for Semblance

Semblance

Nyamakop
Semblance is a puzzle platformer where you mould the world. In a world made out of soft jelly material, and soft jelly people, one squashy being needs to get things done. | | Mould and deform the world in order to solve puzzles as you move throughout a strange world
avatar for SHTR

SHTR

Kobus vd walt and Ivo Sissolak
A first person shooter with a resolution of 64x64. *Also features a rocket launcher.
avatar for Streamline

Streamline

Clockwork Acorn
Grow your line to reach the goal in Streamline. The hand-crafted puzzles contain a variety of unique interesting mechanics, and range from easy to fiendishly difficult. These should keep you busy for a while, but if you manage to finish them all, there is also an infinite mode with procedurally-generated puzzles.
avatar for TimeStep

TimeStep

Kevin Macfarlane
TimeStep is a top down, twin-stick shooter where time moves as the player moves. It was inspired by SUPERHOT.
avatar for z7am

z7am

The Wall Games
z7am is an endless runner game for mobile devices that takes inspiration from the traffic jam of Casablanca city in a crazy and funny spirit. You drive car such as a red taxi or a big bus with the goal to reach the highest distance while avoiding other obstacles and city traps. Also, you have to collect coins on the way to buy plenty of crazy cars available in the garage.
avatar for Earth Atlantis

Earth Atlantis

Pixel Perfex
Earth Atlantis is an "Open-World" retro-style side-scrolling shooter with an original "Monster-Hunting" gameplay. The game is presented in a very unique and artistic “old sketching” visual style. We want to achieve the look of an “old explorer sketchbook” to express the essence of the 14 century’s ocean exploration when the sea was considered a dangerous place and full of monsters.
avatar for Long Distance Caller

Long Distance Caller

Evan Greenwood, Olivié Keck, Jason Sutherland and Filip Orekhov
Wander through a strange and musical park, listen to the sky, hear the falling leaves.
avatar for Orchids to Dusk

Orchids to Dusk

Pol Clarissou
A short networked wandering experience about an astronaut stranded on an alien planet, with only a few minutes left to live.
avatar for Wrestling With Emotions: Ultimate Edition

Wrestling With Emotions: Ultimate Edition

Team Lazerbeam
Wrestling With Emotions is a cute, quirky, wrestling-themed, dating simulator. Take on the role of a lonely young wrestler, create your persona and speed date your way through 8 hunks in your quest for the perfect match.
avatar for You Must Be 18 or Older to Enter

You Must Be 18 or Older to Enter

James Earl Cox III, Julie Buchanan, and Joe Cox
‘You Must be 18 or Older to Enter’ recreates the feeling and situation of being a prepubescent kid looking at porn for the first time. Through interactive fiction elements combined with ASCII styled art, ‘You Must be 18 or Older to Enter’ blurs several genres together to create an anxious experience. It is akin to horror, yet the fear is of being caught by parentals and being embarrassed of looking at the human body. The... Read More →
avatar for A Hands-on Experience

A Hands-on Experience

Andrea Hayes, Benjamin Crooks, Sean Goncalves
A Hands-On Experience is a rag-doll based game where players play as naughty museum-goers who have an urge to touch all the delicate and rare artworks/artifacts as much as possible to earn points to win the game.
avatar for Sky Farm

Sky Farm

Robbie Fraser and Pavel Savchuk
Sky Farm is a management game about constructing farms on a floating island; and then optimizing your design to produce the highest possible farming output! | | It was made in three days for Isolation Jam 2016 at the Kollafoss game residency in Iceland.
avatar for Switch Forward

Switch Forward

Andrea Hayes
Switch Forward is a web-based game that aims to explore the desensitization of violence in users of the internet. It gives control to the user and allows them to put someone through torture, but they can stop whenever they want too. But when/does the user stop?
avatar for 1979 Revolution: Black Friday

1979 Revolution: Black Friday

iNK Stories
1979 Revolution: Black Friday is a choice driven, narrative game that brings players into the brooding world of a nation on the verge of collapse. Play as Reza, an aspiring photojournalist, and make life and death decisions as you survive the gritty streets of Iran in the late 1970’s.
avatar for Throne of Gods

Throne of Gods

Akdogan Ali and Iruo Umusu
Throne of gods  is an epic fighting game based on African mythology. created by a pair of  Africans, self thought in Game development.
avatar for Super Wolfenstein HD

Super Wolfenstein HD

Free Lives
Defeat the Nazi scourge using only a gun, a pile of knives, and your understanding of physics.
avatar for Flat Heroes

Flat Heroes

Parallel Circles
Flat Heroes is a minimalistic, super intense action game featuring squares for 1 to 4 players. The design has been focused on creating a simple but delightful control that allows the players to move around the scenario in a super fluid way to beat all the challenging scenarios that its cooperative mode offers. | | The game also features four completely different versus modes for players to compete against each other or against the AI, each... Read More →
avatar for An Interview

An Interview

Manos Agianniotakis
A short interactive story based on an interview by Tim Grayburn describing his struggles with male clinical depression. The project is designed as a bite sized experience that forces the player in the shoes of a self victimised, trapped man.
avatar for You try not to think about it

You try not to think about it

Megan Hughes
Twine interactive story about life as a woman - the things that one might not realise weigh on the minds of women in normal day to day life.
avatar for Shoot to Kill

Shoot to Kill

Peardrum
Shoot to Kill is a 'pixel noir' adventure game exploring the relationship between film and video games with a 16-bit, 16mm take on early Hollywood cinema
avatar for Aurion: Legacy of the Kori-Odan

Aurion: Legacy of the Kori-Odan

Kiro'o Games
Aurion is an epic action RPG set in a wonderful African Fantasy world with a unique, open and dynamic fighting gameplay. 
avatar for The Lighthouse

The Lighthouse

Evan Greenwood and Jason Sutherland
Is a game ever finished? How would you know?
avatar for Soko Match

Soko Match

Francois van Niekerk
Shift the tiles around and and match them up. Soko Match is a cross between Sokoban and a Match-3 game. You can match 3 or more tiles in a row or column with the same color or number. Can you get to 15 matches?
avatar for 6180 The Moon

6180 The Moon

Turtle Cream
The only game which is connect both of TV and Wii U gamepad screen. Player can jump from TV to gamepad, and vice versa.
avatar for Everyone wants the Neesh

Everyone wants the Neesh

BNOO Games
Discussing in a funny way a problem in my country.. using localized graphics characters
avatar for A normal last phone

A normal last phone

Accidental Queens
A Normal Lost Phone is a game where you’ve just found someones phone. | | To find out what happened to the owner, you’ll be able to search through the lost phone and all of its applications. | | It can be a treasure hunt or a complete invasion of privacy... depending on your point of view! | | The project is influenced by titles such as Her Story and Gone Home for their narrative puzzle elements, and Life is Strange for its... Read More →
avatar for I Love Potatoes

I Love Potatoes

NFB and Minority Media
I Love Potatoes is an adventure game for 7 to 77 year olds that deals with social innovation and sustainable economy issues in a slightly absurd, funny and quirky manner. Available for the Web, tablets and mobiles (IOS and Android), this playful journey will teach the steps of social innovation to people of all ages. Download this game whose narrative is designed to plant new ideas and harvest some change.
avatar for Shattered Realms

Shattered Realms

Pieter Visser, Dawid Strauss, Deon van Heerden
A 1-4 Player local co-op bralwer that uses the combat mechanics of modern fighting games. Players start with a base set of moves, and purchase more from the Shadow Merchants as the run progresses. Players are rewarded for keeping it stylish, by varying the moves they use, they increases drops and enhances their attacks.
avatar for La discipline du rectangle

La discipline du rectangle

One Life Remains
"La discipline du rectangle" is a game about constraints for one player/performer. The player is seen by a camera and his image is fed back to the screen, surrounded by a rectangle. By moving and resizing this rectangle and forbidding to cross its boundaries, the game forces the player into constrained positions. Moreover, the player’s movements are constrained on a line drawn on the floor, which means he can’t use depth to appear... Read More →
avatar for Burly Men at Sea

Burly Men at Sea

David Condolora and Brooke Condolora
Burly Men at Sea is a folktale about a trio of large, bearded fishermen who step away from the ordinary to seek adventure. Set in early 20th-century Scandinavia, the game's story branches through discovery in a series of encounters with creatures from folklore. You play as storyteller and wayfinder, shaping the narrative around the characters through interaction with their environment. Gameplay also centers around the use of storybook-style... Read More →
avatar for Cosmic Top Secret

Cosmic Top Secret

is an autobiographical documentary game about T. The game follows her journey to uncover the truth about her parents’ work with Danish Intelligence during the Cold War. What was it that they did? And how could T not have known? Surreal elements, emotional connections, and history come together to form a complex gaming experience.
avatar for Skadonk Showdown

Skadonk Showdown

Duncan Bell
A multiplayer taxi racing in South Africa.
avatar for Waiting in the Sky

Waiting in the Sky

AlPixel Games
"Waiting in the Sky" is about reliving a moment of your childhood. Travelling in the backseat of a car, while you imagine you're using constellations to draw whatever you imagine. A small experience to relax and lose yourself for a few minutes.
avatar for Antariksha Sanchar :: Transmissions in Space

Antariksha Sanchar :: Transmissions in Space

Quicksand GamesLab
Antariksha Sanchar is a speculative science fiction adventure based on the vibrant cultures of South India. A point and click adventure, the game follows the life of a young Srinivasa Ramanujan, the renowned early twentieth century mathematician, and pushes the boundaries of cultural reference into the realm of the fantastical.
avatar for Heart Strings

Heart Strings

Francois van Niekerk
Move your heart, make connections with others, and solve some fiendishly difficult puzzles. Pretty much an analogy for life, but with less admin. Will you pull at those heart strings?
avatar for Fuck the System

Fuck the System

Bahiyya Khan and Bracken Hall
Fuck the System is a quirky experimental game with unassuming heroes who save their own lives. The game explores different systems of oppression such as heteronormativity, patriarchy and depression. It's a coming of age story that deals with what it's like to be young and confused but how with enough perseverance (like video games), challenges can be overcome. What's cool about it is the ways it engages with different forms of narrative such... Read More →
avatar for Liyla and the shadows of war

Liyla and the shadows of war

Rasheed Abueideh, Wedad Irshad and Sarah Shawah
A game based on actual events tells a story of a little girl lives in a war zone

Friday September 2, 2016 12:00 - 23:30
Founder's Square 41 Juta Street

13:00

Have your cake and eat it too
It's been said that the average game industry career lasts under a decade, after which many leave to find more family-friendly, higher-paying jobs. This is a talk about empowering young artists and creatives to be able to choose both career and family (or whatever grown-ups supposedly do), and never have to stop doing the work they love.

Speakers
avatar for Jonathan Hau-Yoon

Jonathan Hau-Yoon

Technical Artist, Free Lives
Jonathan has been working in the game industry for over 5 years. He has been credited for shipped titles as an artist, programmer, technical artist and lead artist. He specializes in visual R&D and effects work, and currently works at Free Lives.


Friday September 2, 2016 13:00 - 13:30
Founder's Square 41 Juta Street

13:30

Science to Games - game design based on physics: about fun, facts and frustration
In the last couple of months I lead the development of three games with scientific backgroud. This talk focuses on two of these games that are based on physics to illustrate/analyze the challage in their game design process: finding the sweet spot between scientific facts and fun gameplay.

Speakers
avatar for Philipp Schäfer

Philipp Schäfer

CTO, Zeppelin Studio OG
Philipp studied Game Engineering in Vienna and founded Zeppelin Studio right afterwards. Since then he has been developing games and supported Festivals and Organizations like A MAZE.. He is a curious human being that loves shaders and gameplay.


Friday September 2, 2016 13:30 - 14:00
Founder's Square 41 Juta Street

14:00

How to Demateralize Completely - Using Unity PhysX
A compelling argument for, and a demonstration of, using game-engine physics to drive game logic in 2016. Watch Evan cheat his way through making a video game in 30 minutes or less.

Speakers
avatar for Evan Greenwood

Evan Greenwood

Evan Greenwood is a game designer from Cape Town, South Africa. He last worked on "Broforce", a game that parodied hyper-masculinity. As the team at Free Lives (who developed Broforce) included no 3D animators, Evan stumbled into developing physics driven animations for the characters (most notably "Super Wolfenstein HD" which has had several major Youtubers play it). And like these physics driven characters, Evan has been stumbling onward ever... Read More →


Friday September 2, 2016 14:00 - 14:30
Founder's Square 41 Juta Street

14:30

A VR Noob teaches you 10 things about making VR games
Steven Tu is ridiculously in love with VR and dove off the deep end to learn it, despite limited access to VR hardware. He will share with you the whys and hows of his journey from the first time he put on a headset and not caring about VR at all, to being a True Believer of VR, with a capital T and capital B.

Speakers

Friday September 2, 2016 14:30 - 15:00
Founder's Square 41 Juta Street

15:00

Disconnected - A 48 hour VR Trip
DISCONNECTED is a performance in the year of Big VR. Thorsten S. Wiedemann (founder and director of A MAZE. ) is VRNaut, leaving behind reality for the radical duration of 48 hours. No human being has ever spent such a long time in computer generated Virtual Reality.

10 years later.

It is now the year 2026. People spend much of their time in Virtual Reality (VR) for entertainment, education, training, enjoying themselves in thousands of digital worlds. New art-forms and ways of storytelling have prevailed. It is normal that you jump into VR to meet your international friends in Social VR Rooms and go on crazy adventures together. You visit locations you'd never dreamt of, learn languages and cooking skills in authentic environments.

Everyone has their consumer glasses at home, good enough for low interaction, and small world experiences. But if you want real embodiment in digital worlds you must visit the legal and illegal VRCenters in order to book your personalised VR experience. These trips are curated by VRShamans, skilled people who monitor your reactions and health and bring you back safely after your journey. The journeys themselves depend on personal preferences and can last for a day or even a week.

DISCONNECTED will give you a taste of this future. Sara Lisa Vogl (VR Designer/ Lucid Trips/ VR Stammtisch) and first VRShaman will create daily routines filled with interactions in virtual worlds. The line-up and the list of worlds will be released online after Thorsten disconnects.

Friday September 2, 2016 15:00 - 15:30
Founder's Square 41 Juta Street

15:00

Session Break
Friday September 2, 2016 15:00 - 16:00
TBA

16:00

Gaming African issues
Africa has many serious issues to deal with. I'll be imagining a future where many of those issues will be dealt with, at least in part, with the help of games.

Speakers
avatar for Marco Rosa

Marco Rosa

Managing Director, Formula D Interactive
Marco Rosa is a managing partner at Formula D interactive and has a passion for technology, education and gaming. In his position as Managing Director he gets the chance to work with teams of super talented experts in all of those fields to create solutions that impact people in a meaningful, positive and FUN way. He is also the co-founder of the Learning Innovation Design Lab.


Friday September 2, 2016 16:00 - 16:30
Founder's Square 41 Juta Street

16:30

Digital currency and connecting games to the global markets
I'll talk about what makes digital currency different from the money in your bank account and why its a revolutionary concept. How you can integrate it with your online shop or ingame and how exchanges work to go between different digital currencies and back to normal money.

Speakers
avatar for Rouan van der Ende

Rouan van der Ende

From 3d animation and concept art, to web and game programming. Robotics to crypto currency. 


Friday September 2, 2016 16:30 - 17:00
Founder's Square 41 Juta Street

17:00

A Mobile Game for Peace
Speakers

Friday September 2, 2016 17:00 - 17:30
Founder's Square 41 Juta Street

17:30

#Gamedev as a Jump Start for Small (African) Communities
A talk on how the global game development community helps kick-start game development in non-existent locations and how to get started if you'd like to grow your own game development community. Specifically with the example of Lusaka, Zambia and how the growing community of game developers burgeoned after an amateur attempt at participating in the Global Game Jam 2014. After many more game jams (like GGJ and the Ludum Dare) and events focused on game development, there have been many more game developers discovered in Zambia as well as unexpected people getting introduced to the art.

Speakers
avatar for Sithe Ncube

Sithe Ncube

Director, Ubongo Game Lab
Following a passion for the intersection of technology and visual art, Sithe co-founded a maker community and a game development community in her home country, Zambia. She is currently the Sub-Saharan Africa Regional Organiser for the Global Game Jam and is working on getting more African locations to be a part of the worlds largest game development event. She also designs games and writes stories when nobody's looking.


Friday September 2, 2016 17:30 - 18:00
Founder's Square 41 Juta Street

18:00

Put a videogame where it is not supposed to be
I am part of the french game collective called One Life Remains. 6 years ago, we started to show videogames where they were not supposed to be, which means a lot of places : art centers, libraries, music festivals. It changed the nature of videogames we made : it became installations with destructible or gigantic gamepads, videomapping, laser pointers. But showcasing your work in this kind of place offers another opportunity : you can create different versions of the same game. This talk will be about La Discipline du Rectangle, a game created firstly created for the A MAZE Pop up at Clujotronic (Romania), and currently exhibited in 7 different versions at La Fondation du Doute, Blois, France.

Speakers
avatar for Brice Roy

Brice Roy

Brice Roy is a digital artist. Co-founder of the collective One Life Remains, he is specialized in the field of artistic videogames. Among other works, he is the author of the 250 years lasting game experience Générations, Gigantomachie, a versus fighting installation with giant gamepads and Slam of the Arcade Age, a racing game with destructible gamepads. 


Friday September 2, 2016 18:00 - 18:30
Founder's Square 41 Juta Street

20:00

A MAZE. / Award Show
Right before the A MAZE. Turboprima Party the event starts with the introduction of the 2nd International A MAZE. Johannesburg Awards. Cukia 'Sugar' Kimani, last years winner with the game Boxer (Cc Ben Crooks) will host the award ceremony. An international jury will reveal the three winners.

This years categories are:
The Pinkest System of Show
The Most Thought-Provoking System of Show
The Weirdest System of Show

Award ceremony: 8pm-8:30pm

Moderators
avatar for Cukia Kimani

Cukia Kimani

Co-Founder & Technical Director, Nyamakop
Cukia "Sugar" Kimani, born in Kenya and raised all over Africa. Won the first A MAZE./ Johannesburg award for Boxer. Holds degrees in Computer Science, Maths, and Digital Art.  

Friday September 2, 2016 20:00 - 20:30
The Tennis Club 5 Bertrams Rd, Bertrams

20:00

A MAZE. Turboprima Party
A MAZE. Turboprima Party (birthday edition)

We are celebrating games, art and music in the most amazing way only A MAZE. can do. A MAZE. Turboprima Party is one of the many highlights of A MAZE. / Johannesburg 2016 that will spread bleep lifestyle and #positivechaos all over the city.

You play Games & Other Dimensions (VR) till late you never ever played before. You are dancing to music you never ever experienced before.

The event starts with the introduction of the 2nd International A MAZE. Johannesburg Awards. Cukia 'Sugar' Kimani, last years winner with the game Boxer (Cc Ben Crooks) will host the award ceremony. An international jury will reveal the three winners.

This years categories are:
The Pinkest System of Show
The Most Thought-Provoking System of Show
The Weirdest System of Show

Award ceremony: 8pm-8:30pm

Music by chipzel(IE), DJ Storno(DE), VJ Sassquatch (SA), Slice Frederico (SA) and MVELO (SA)

This party costs only 80ZAR
This party is open from 7pm-2am
This party is located in The Tennis Club - 5 Bertrams Rd, Bertrams, Gauteng

More festival informations: www.amaze-johannesburg.co.za


Friday September 2, 2016 20:00 - Saturday September 3, 2016 02:00
The Tennis Club 5 Bertrams Rd, Bertrams
 
Saturday, September 3
 

10:00

Main Exhibition
Exhibits
avatar for FRAG.MENTED

FRAG.MENTED

Megan Hughes
A short Twine experience that puts players in the mind of someone experiences a Schizophrenic break from reality. The idea is to allow people to better understand these kinds of people - understand what they're going through, rather than be afraid of them. The more understanding we are, the better we can empathise and help.
avatar for Cho-Am

Cho-Am

Aaron Oldenburg
Visit the cremation site of Pol Pot as a sleepwalker. Interpret the world your character is inhabiting by their gestures and brief glimpses inside their head. | | This game does not have an ending until you decide to leave. Game time is connected to the current real time in Cambodia.
avatar for CLOSER

CLOSER

Marie Claire LeBlanc Flanagan
Closer is an interactive game exploring proximity, intimacy, and how we move together. Closer is played cooperatively, it is a game for two people.
avatar for enzo

enzo

Wild Rose Games
Enzo is an approachable, curious and challenging toy that puts players in control of a beam of light as it reflects off the inner walls of an ominous disc. I think the draw of enzo is a combination of initial curiosity ("how does it work? what do I do?") with problem solving ("how can I keep this thing going? what is the formula?") and a mesmerizing visual/aesthetic reward.
avatar for Killbox

Killbox

Biome Collective
Killbox is an online game and interactive installation that critically explores the nature of drone warfare, its complexities and consequences. It is an experience which explores the use of technology to transform and extend political and military power, and the abstraction of killing through virtualisation. | | Killbox involves audiences in a fictionalized interactive experience in virtual environments based on documented drones strikes in... Read More →
avatar for Lightning

Lightning

Ben Sironko, Denver Coulson and Danny Nanni
Lightning is a spazzy shooter for 2 - 4 players, featuring expressive button mashing and jittery, metallic audiovisual chaos. Players try to hit each other with lightning, carefully tapping and holding buttons to overcome chance and zig zag their way to victory. The game includes a number of levels to inspire tactical play. Frantic gameplay clashes with Neo-Expressionist visuals and a noisy soundscape to create a dazzling experience inspired by... Read More →
avatar for Phonicity

Phonicity

Jenna Bass
PHONICITY is a virtual-reality-audio-documentary, 10 conversations with young Africans, recorded with binaural sound in Johannesburg, May 2016. Listen while following the route from the South African Reserve Bank, across Nelson Mandela Bridge, up Jan Smuts Avenue to the steps of the University of Witwatersrand, or experience the journey on headphones from anywhere in the world. Created by Jenna Bass with the assistance of The Bag Factory... Read More →
avatar for Replica

Replica

Somi
Replica is an interactive novel game played through a cellphone and social media. | | You are given a cellphone of an unknown owner. You must look for evidence of terrorism by hacking into the cellphone owner's account, under governmental coercion. Then inspecting the cellphone usage history and social media activity records. Try this puzzling new experience in gaming. | | The insane experience of peeping into someone's private life through... Read More →
avatar for REVISIONS

REVISIONS

Team REVISIONS
REVISIONS is an autobiographical series of vignettes with a metafictional twist.
avatar for Sacramento

Sacramento

Delphine Fourneau, Music by Glass Body
Sacramento is a game about capturing fleeting memories before they fade. You’ll wander through an ephemeral and uncanny landscape, flashback of moments I gathered on sketchbooks over the years. Drift aimlessly across time & space, enjoy the quiet while it lasts as life will soon resume its course.
avatar for Semblance

Semblance

Nyamakop
Semblance is a puzzle platformer where you mould the world. In a world made out of soft jelly material, and soft jelly people, one squashy being needs to get things done. | | Mould and deform the world in order to solve puzzles as you move throughout a strange world
avatar for SHTR

SHTR

Kobus vd walt and Ivo Sissolak
A first person shooter with a resolution of 64x64. *Also features a rocket launcher.
avatar for Streamline

Streamline

Clockwork Acorn
Grow your line to reach the goal in Streamline. The hand-crafted puzzles contain a variety of unique interesting mechanics, and range from easy to fiendishly difficult. These should keep you busy for a while, but if you manage to finish them all, there is also an infinite mode with procedurally-generated puzzles.
avatar for TimeStep

TimeStep

Kevin Macfarlane
TimeStep is a top down, twin-stick shooter where time moves as the player moves. It was inspired by SUPERHOT.
avatar for z7am

z7am

The Wall Games
z7am is an endless runner game for mobile devices that takes inspiration from the traffic jam of Casablanca city in a crazy and funny spirit. You drive car such as a red taxi or a big bus with the goal to reach the highest distance while avoiding other obstacles and city traps. Also, you have to collect coins on the way to buy plenty of crazy cars available in the garage.
avatar for Earth Atlantis

Earth Atlantis

Pixel Perfex
Earth Atlantis is an "Open-World" retro-style side-scrolling shooter with an original "Monster-Hunting" gameplay. The game is presented in a very unique and artistic “old sketching” visual style. We want to achieve the look of an “old explorer sketchbook” to express the essence of the 14 century’s ocean exploration when the sea was considered a dangerous place and full of monsters.
avatar for Long Distance Caller

Long Distance Caller

Evan Greenwood, Olivié Keck, Jason Sutherland and Filip Orekhov
Wander through a strange and musical park, listen to the sky, hear the falling leaves.
avatar for Orchids to Dusk

Orchids to Dusk

Pol Clarissou
A short networked wandering experience about an astronaut stranded on an alien planet, with only a few minutes left to live.
avatar for Wrestling With Emotions: Ultimate Edition

Wrestling With Emotions: Ultimate Edition

Team Lazerbeam
Wrestling With Emotions is a cute, quirky, wrestling-themed, dating simulator. Take on the role of a lonely young wrestler, create your persona and speed date your way through 8 hunks in your quest for the perfect match.
avatar for You Must Be 18 or Older to Enter

You Must Be 18 or Older to Enter

James Earl Cox III, Julie Buchanan, and Joe Cox
‘You Must be 18 or Older to Enter’ recreates the feeling and situation of being a prepubescent kid looking at porn for the first time. Through interactive fiction elements combined with ASCII styled art, ‘You Must be 18 or Older to Enter’ blurs several genres together to create an anxious experience. It is akin to horror, yet the fear is of being caught by parentals and being embarrassed of looking at the human body. The... Read More →
avatar for A Hands-on Experience

A Hands-on Experience

Andrea Hayes, Benjamin Crooks, Sean Goncalves
A Hands-On Experience is a rag-doll based game where players play as naughty museum-goers who have an urge to touch all the delicate and rare artworks/artifacts as much as possible to earn points to win the game.
avatar for Sky Farm

Sky Farm

Robbie Fraser and Pavel Savchuk
Sky Farm is a management game about constructing farms on a floating island; and then optimizing your design to produce the highest possible farming output! | | It was made in three days for Isolation Jam 2016 at the Kollafoss game residency in Iceland.
avatar for Switch Forward

Switch Forward

Andrea Hayes
Switch Forward is a web-based game that aims to explore the desensitization of violence in users of the internet. It gives control to the user and allows them to put someone through torture, but they can stop whenever they want too. But when/does the user stop?
avatar for 1979 Revolution: Black Friday

1979 Revolution: Black Friday

iNK Stories
1979 Revolution: Black Friday is a choice driven, narrative game that brings players into the brooding world of a nation on the verge of collapse. Play as Reza, an aspiring photojournalist, and make life and death decisions as you survive the gritty streets of Iran in the late 1970’s.
avatar for Throne of Gods

Throne of Gods

Akdogan Ali and Iruo Umusu
Throne of gods  is an epic fighting game based on African mythology. created by a pair of  Africans, self thought in Game development.
avatar for Super Wolfenstein HD

Super Wolfenstein HD

Free Lives
Defeat the Nazi scourge using only a gun, a pile of knives, and your understanding of physics.
avatar for Flat Heroes

Flat Heroes

Parallel Circles
Flat Heroes is a minimalistic, super intense action game featuring squares for 1 to 4 players. The design has been focused on creating a simple but delightful control that allows the players to move around the scenario in a super fluid way to beat all the challenging scenarios that its cooperative mode offers. | | The game also features four completely different versus modes for players to compete against each other or against the AI, each... Read More →
avatar for An Interview

An Interview

Manos Agianniotakis
A short interactive story based on an interview by Tim Grayburn describing his struggles with male clinical depression. The project is designed as a bite sized experience that forces the player in the shoes of a self victimised, trapped man.
avatar for You try not to think about it

You try not to think about it

Megan Hughes
Twine interactive story about life as a woman - the things that one might not realise weigh on the minds of women in normal day to day life.
avatar for Shoot to Kill

Shoot to Kill

Peardrum
Shoot to Kill is a 'pixel noir' adventure game exploring the relationship between film and video games with a 16-bit, 16mm take on early Hollywood cinema
avatar for Aurion: Legacy of the Kori-Odan

Aurion: Legacy of the Kori-Odan

Kiro'o Games
Aurion is an epic action RPG set in a wonderful African Fantasy world with a unique, open and dynamic fighting gameplay. 
avatar for The Lighthouse

The Lighthouse

Evan Greenwood and Jason Sutherland
Is a game ever finished? How would you know?
avatar for Soko Match

Soko Match

Francois van Niekerk
Shift the tiles around and and match them up. Soko Match is a cross between Sokoban and a Match-3 game. You can match 3 or more tiles in a row or column with the same color or number. Can you get to 15 matches?
avatar for 6180 The Moon

6180 The Moon

Turtle Cream
The only game which is connect both of TV and Wii U gamepad screen. Player can jump from TV to gamepad, and vice versa.
avatar for Everyone wants the Neesh

Everyone wants the Neesh

BNOO Games
Discussing in a funny way a problem in my country.. using localized graphics characters
avatar for A normal last phone

A normal last phone

Accidental Queens
A Normal Lost Phone is a game where you’ve just found someones phone. | | To find out what happened to the owner, you’ll be able to search through the lost phone and all of its applications. | | It can be a treasure hunt or a complete invasion of privacy... depending on your point of view! | | The project is influenced by titles such as Her Story and Gone Home for their narrative puzzle elements, and Life is Strange for its... Read More →
avatar for I Love Potatoes

I Love Potatoes

NFB and Minority Media
I Love Potatoes is an adventure game for 7 to 77 year olds that deals with social innovation and sustainable economy issues in a slightly absurd, funny and quirky manner. Available for the Web, tablets and mobiles (IOS and Android), this playful journey will teach the steps of social innovation to people of all ages. Download this game whose narrative is designed to plant new ideas and harvest some change.
avatar for Shattered Realms

Shattered Realms

Pieter Visser, Dawid Strauss, Deon van Heerden
A 1-4 Player local co-op bralwer that uses the combat mechanics of modern fighting games. Players start with a base set of moves, and purchase more from the Shadow Merchants as the run progresses. Players are rewarded for keeping it stylish, by varying the moves they use, they increases drops and enhances their attacks.
avatar for La discipline du rectangle

La discipline du rectangle

One Life Remains
"La discipline du rectangle" is a game about constraints for one player/performer. The player is seen by a camera and his image is fed back to the screen, surrounded by a rectangle. By moving and resizing this rectangle and forbidding to cross its boundaries, the game forces the player into constrained positions. Moreover, the player’s movements are constrained on a line drawn on the floor, which means he can’t use depth to appear... Read More →
avatar for Burly Men at Sea

Burly Men at Sea

David Condolora and Brooke Condolora
Burly Men at Sea is a folktale about a trio of large, bearded fishermen who step away from the ordinary to seek adventure. Set in early 20th-century Scandinavia, the game's story branches through discovery in a series of encounters with creatures from folklore. You play as storyteller and wayfinder, shaping the narrative around the characters through interaction with their environment. Gameplay also centers around the use of storybook-style... Read More →
avatar for Cosmic Top Secret

Cosmic Top Secret

is an autobiographical documentary game about T. The game follows her journey to uncover the truth about her parents’ work with Danish Intelligence during the Cold War. What was it that they did? And how could T not have known? Surreal elements, emotional connections, and history come together to form a complex gaming experience.
avatar for Skadonk Showdown

Skadonk Showdown

Duncan Bell
A multiplayer taxi racing in South Africa.
avatar for Waiting in the Sky

Waiting in the Sky

AlPixel Games
"Waiting in the Sky" is about reliving a moment of your childhood. Travelling in the backseat of a car, while you imagine you're using constellations to draw whatever you imagine. A small experience to relax and lose yourself for a few minutes.
avatar for Antariksha Sanchar :: Transmissions in Space

Antariksha Sanchar :: Transmissions in Space

Quicksand GamesLab
Antariksha Sanchar is a speculative science fiction adventure based on the vibrant cultures of South India. A point and click adventure, the game follows the life of a young Srinivasa Ramanujan, the renowned early twentieth century mathematician, and pushes the boundaries of cultural reference into the realm of the fantastical.
avatar for Heart Strings

Heart Strings

Francois van Niekerk
Move your heart, make connections with others, and solve some fiendishly difficult puzzles. Pretty much an analogy for life, but with less admin. Will you pull at those heart strings?
avatar for Fuck the System

Fuck the System

Bahiyya Khan and Bracken Hall
Fuck the System is a quirky experimental game with unassuming heroes who save their own lives. The game explores different systems of oppression such as heteronormativity, patriarchy and depression. It's a coming of age story that deals with what it's like to be young and confused but how with enough perseverance (like video games), challenges can be overcome. What's cool about it is the ways it engages with different forms of narrative such... Read More →
avatar for Liyla and the shadows of war

Liyla and the shadows of war

Rasheed Abueideh, Wedad Irshad and Sarah Shawah
A game based on actual events tells a story of a little girl lives in a war zone

Saturday September 3, 2016 10:00 - 23:30
Founder's Square 41 Juta Street

10:30

Finish your fucking game
Everyone plans working on their game but barely anyone plans how to finish it. In this talk I will talk about how to determine what steps you need to take to finish your project and why it's important to do so.

Speakers
avatar for Jakub Koziol

Jakub Koziol

Jakub is an independent exploiter of Attention Deficit Disorder. He's known for his ability to break any build of any game. Most recently he founded Test Company Please Ignore, a QA company with the mission to make testing more accessible for independent developers.  


Saturday September 3, 2016 10:30 - 11:00
Founder's Square 41 Juta Street

11:00

Shipping Kills You because You're not Ready for it
Further learnings from the research that drove my talk at GDC: Shipping Kills Studios.

Speakers
avatar for Danny Day

Danny Day

social media decoy, QCF Design
Danny keeps talking about how little memory there is in the local games scene. People seem to hate that. Too bad we’re all doomed to keep re-inventing everything. Danny has been professionally developing games for 12 years, run a studio for 9 years and is tired of your bullshit


Saturday September 3, 2016 11:00 - 11:40
Founder's Square 41 Juta Street

11:30

SCREWING AROUND W/ TOOLS
Tools make your life easier. We’ll look, why you should have your own tools? When you should think about building tools? We’ll also dive into some code snippets to simplify the process.

Speakers
avatar for Cukia Kimani

Cukia Kimani

Co-Founder & Technical Director, Nyamakop
Cukia "Sugar" Kimani, born in Kenya and raised all over Africa. Won the first A MAZE./ Johannesburg award for Boxer. Holds degrees in Computer Science, Maths, and Digital Art.  


Saturday September 3, 2016 11:30 - 12:00
Founder's Square 41 Juta Street

12:00

Session Break
Saturday September 3, 2016 12:00 - 13:00
TBA

12:00

Exhibition walkabout: Exploring, discussing and critiquing the games of the festival
Join the A MAZE. / Johannesburg curator(s) as they walk around the festival, explaining and discussing the works on display. 

Learn about the craft of game design, interesting stories about the games' development, and a general guided tour.

RECOMMENDED for those new/intrigued by games and how they function as art and cultural artefacts. Also just an excuse to have some fun. 

Schedule
- 12:00 - 12;15: Pay extrance fee, arrive in foyer, meet curator
- 12:15 - ~12:45: Guided walkabout around the festival detaling the games
- 12:45 - 13:00: General discussion, questions etc.

After this, you are welcome to stay explore the exhibtion more yourself. 

Saturday September 3, 2016 12:00 - 13:00
Founder's Square 41 Juta Street

13:00

Make the Art You Want to See In the World
A window into my creative process making games and art from a place of desiring what doesn't yet exist. Experiments in FMV, interactive fiction, femme aesthetics and very probably a top secret collaborative performance - a treat just for my lovely audience. 

Speakers
avatar for Veve Jaffa

Veve Jaffa

Creative director, Peardrum
Veve is a Berlin-based bioluminescent creatrix of filmic and digital worlds. Currently developing Shoot to Kill and Nakam through their transmedia games studio, Peardrum. |


Saturday September 3, 2016 13:00 - 13:30
Founder's Square 41 Juta Street

13:00

Hack your Faku'gezi Sound board into a synthesizer
Limited Capacity seats available

Turn your Faku'gezi festival pass into a synthesizer!

Kits for the boards need to be paid for/booked. 

Saturday September 3, 2016 13:00 - 15:00
Founder's Square 41 Juta Street

13:30

Aurion Post-mortem : 12 years of dreaming against "the reality
Madiba is the founder of Kiro’o Games. He wants to share a Post-Mortem of Aurion Development. How he raised funds, built his team from scratch, how the team designed their custom Astral Engine, and also how they sometimes face challenges like power outages and HR crises but still managed to deliver the 1st African Fantasy Action-RPG

Speakers
avatar for Madiba Olivier

Madiba Olivier

Founder, Kiroo Games
Founder and GameDesigner at Kiro’o Games. We create African-Fantasy games full of fun and inspiration for players. 


Saturday September 3, 2016 13:30 - 14:00
Founder's Square 41 Juta Street

14:00

Games as conversational spaces
 A talk about how to better craft spaces for reflection and contemplation in/through games (where i'll really just talk a lot about my games)

Speakers
avatar for Pol Clarissou

Pol Clarissou

Pol Clarissou is a developer and artist who likes to experiment with games as a medium, and play with the tools and processes of digital arts. Even the Stars and Orchids to Dusk are the biggest amongst the many shortform gamelike experiences he's released, while also toying around with weird hardware, tiny zines, or whatever grabs his fancy.


Saturday September 3, 2016 14:00 - 14:30
Founder's Square 41 Juta Street

15:00

Session Break
Saturday September 3, 2016 15:00 - 15:30
TBA

15:30

[Creative] Discovery through getting out of your comfort zone
This talk is mostly a story of a 'work' journey that was planned for 7 weeks, and how half way though, I fell in love, changed my plans, and found new inspiration because of it.

Speakers
avatar for Marc Luck

Marc Luck

Marc has been developing games for well over 10 years. A founding member of the South African game development community Make Games SA, and one of the minds behind Desktop Dungeons, he's just returned from two months in Sweden, taking part in the Stugan game accelerator.  


Saturday September 3, 2016 15:30 - 16:00
Founder's Square 41 Juta Street

16:00

Challenge the default
This talk highlights the kind of typical games developed by default humans and asks indie developers who want to make a difference to dig deeper and ask themselves what diversity really means for them. I will portray and challenge the status quo of the game development industry, and present a number of smaller game concepts tailored to the audience of South-African game developers, giving them concrete ideas on how to think out of the box and challenge the default of the kind of games we make, the people who make them, and the ones we make them for.

Speakers
avatar for Henrike Lode

Henrike Lode

Creative Director, Lohika
Henrike Lode is CEO and Co-founder of the Copenhagen-based game studio Lohika where she and her team have developed, and self-published the award-winning puzzle adventure Machineers. Henrike holds a Bachelor degree and Computer Science from HTW Berlin and a Master degree in Game Design from the IT University of Copenhagen.


Saturday September 3, 2016 16:00 - 16:30
Founder's Square 41 Juta Street

16:30

Echoes and Heartbeats - Creative Inspiration and Inspired Creation through Games
Imagine a song as an echo of someone's heartbeat, frozen in time, replicated, distributed, and sometimes forgotten, until the moment a listener hits "play". The echo escapes through speakers or headphones, enters the listener, where it will continue to bounce around, long after the song has stopped playing.

Now imagine that, years later, The Listener writes and records their own song. Their own heartbeat's echo. Unique, and new, but in some way shaped by the all the echos that entered The Listener before. With the most listened to and loved songs, leaving behind the most powerful echoes, The Listener's new song carries with it tiny echos from a hundred prior-creators.

And so it goes. On and on and on.

***

Shaped by own experiences, playing in bands, releasing music and throwing parties in Johannesburg, and creating stuff in Cape Town's alt-game-dev-family, "Echos and Heartbeats" will be a celebration of inspiration.

Considering the possibilities for "creative echos" to to transcend mediums (a photograph could inspire a song, inspiring a comic book, inspiring a game), I'll be looking at how the creations of others become catalysts and fuel, igniting our artistic passion and keeping it burning.

In an era of constant global remixing of content, I'd like to pay some special attention on the current relationship between game developers and let's players. In "looping" the echos of the games they play, and adding their own commentary, music, edits or graphics, Let's Players the world over are pioneering a new form of remixed art. On the flip side, game developers can see their own work take on new forms as it's echoed back at them, going on to create new works, influenced by the video collages of gamers they've never met.

I hope to examine the possibilities for inspirational loops between game creators and let's players. To this end, I'll be reflecting on the experiences of my game band, Team Lazerbeam, seeing our games echoed online, and then making games informed by those echoes.


Speakers
avatar for Ben Rausch

Ben Rausch

Director, Cool Your Jets
Ben is a game dev, animator, illustrator, DJ, VJ, event designer, cat-buddy & rad bio writer. By day he co-runs creative studio Cool Your Jets & makes game trailers with Cowabunga Industries. By night, he makes things for punk game band Team Lazerbeam, & alternative games party Super Friendship Arcade.


Saturday September 3, 2016 16:30 - 17:00
Founder's Square 41 Juta Street

17:00

8bit inspiration - how an early love of videogames kickstarted my animation career
Gonna be talking about how I got into the animation industry in South Africa, and how a love of old-school videogames and Lucasarts adventure games got me my first animation experience, and how that's led on to me creating pilots with Nickelodeon and Disney, animated Goldfish music videos and other cool pixel art projects, and also want to chat about how these two worlds overlap for me quite a bit, and chat about creating pixel art animation. Kiff.

Speakers
avatar for Mike Scott

Mike Scott

Pridwin, Michaelhouse, Rhodes for half a Fine Arts Degree, Bond University for a Business of Communications degree, worked at Red Pepper for a bit animating local kids shows, then went freelance, done a bunch of Goldfish and The Kiffness animated music videos, animated a pilot for Nickelodeon (Moosebox) and Disney (Dogshow with Cat), other work highlights include working with David OReilly on 8bit [adult swim] idents and 8bit animation for an... Read More →


Saturday September 3, 2016 17:00 - 17:30
Founder's Square 41 Juta Street

17:30

Session Break
Saturday September 3, 2016 17:30 - 18:00
TBA

18:00

Hypertalks
10 x 5 min super fast talks about a broad range of topics.

Current topics 
- Attention Deficit --- Did You See That?, Jakub Koziol-
-Francois Van Niekerk
- Why I'm fascinated by boardgames, Megan Hughes
- Creating emotion with mechanical motifs, Ben Myres
- Politics of Sex games, Richard Pieterse
-Crash course in game literacy, Jonatan van Hove
- Promoting STEM Education Through Educational Games and K-12 Market. The Tripod of Success in Mobile Games Industry in Nigeria and Africa, Abiola Adeagbo 

Saturday September 3, 2016 18:00 - 19:00
Founder's Square 41 Juta Street

19:00

A MAZE Closing Braai, powered by Unity
For speakers, guests, and the invited only!

A braai enabled by the sponsorship of Unity. 

Saturday September 3, 2016 19:00 - Sunday September 4, 2016 23:30
Founder's Square 41 Juta Street