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“For the fifth year A MAZE. is welcoming african and international independent game developers, artists, forward thinkers, vr designers and digital activists in Johannesburg to exchange tools, skills and ideas in the fields of independent games and playful media. This year we like to create positive chaos!" --- Thorsten S. Wiedemann, founder and director of A MAZE.

A MAZE. / Johannesburg is also a public event. Open arcade with the best selection of amazing independent videogames and alternative games with weird controllers. We bring together what belongs together. Games, music and people. 

A MAZE. / Johannesburg is an annual evolving platform for african and international playful media artists. Also a playground for everyone who wants to experience the magic of the Human-Human-Machine interaction.

A MAZE. provides an intensive 3-day program with talks, workshops, panels, hypertalks, screenings, artistic games, VR experiences, playful installations, concerts, av performances and party in the heart of Johannesburg, Braamfontein. 

Since A MAZE. is the first festival of that kind in Africa we have the responsibility to create a platform that grows from inside to secure the longterm goals like a national funding systems, more and effective international collaborations between universities, institutions, cultural agencies, studios and creatives

Thanks due the funding by the City of Johannesburg we’re also able to create one A MAZE. Pop up in Soweto. 

More infomations on www.amaze-johannesburg.co.za

A MAZE. / Johannesburg is part of Fak’ugesi African Digital Innovation Festival, curated and organized by A MAZE.

www.a-maze.net
avatar for La discipline du rectangle

La discipline du rectangle

One Life Remains
"La discipline du rectangle" is a game about constraints for one player/performer. The player is seen by a camera and his image is fed back to the screen, surrounded by a rectangle. By moving and resizing this rectangle and forbidding to cross its boundaries, the game forces the player into constrained positions. Moreover, the player’s movements are constrained on a line drawn on the floor, which means he can’t use depth to appear smaller or taller in the image. Any game is a coercive system, as it dictates boundaries and rules into which a player can act. By drawing a visual boundary for the player’s body, this experience puts a light on this property of game systems.
Wednesday, August 31
 

19:00

 
Thursday, September 1
 

18:00

 
Friday, September 2
 

12:00

 
Saturday, September 3
 

10:00